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Visual studio code debugger pause randomly
Visual studio code debugger pause randomly










visual studio code debugger pause randomly

What finally got everything working again was, I set a break point in a different class that is attached to a game object.

visual studio code debugger pause randomly

It's a simple, stand alone, static class. It is not attached to any game objects nor is it a partial class. It's a simple script that adds a couple simple menu items to the Unity Editor. Hit Unity play button and wait till it startsįor me, this started happening while I was working on an Editor script.

visual studio code debugger pause randomly

Wait till you see the heavy cpu work is done in Task Manager - took 20 sec for me. You need to wait till it finish processing and if you interrupt this process either by Unity Run button or attaching Visual Studio debuger to Unity you ended up with non-working breakpoints. Visual studio start doing dome heavy work (you can check in Task Manager cpu load). Reimport all plugin directory in Unity (wait for the work-in-progress bar) Recompile your solution (deploy DLLs into plugin directory) Detach Visual Studio debuger from Unity Here is a list of checks I am doing before every debuging sesion and I haven't experienced a single debugging issue since than. I have been having this issue for 5 years so far making me wanna jump out of the window many times. Here is a solution how I am able to debug any code without any issue now. To resolve this problem, either remove the reference "UnityEngine.TestRunner" or retarget your application to a framework version which contains "System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". ".NETFramework,Version=v3.5,Profile=Unity Subset v3.5". Warning The primary reference "UnityEngine.TestRunner" could not be resolved because it has an indirect dependency on the framework assembly "System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which could not be resolved in the currently targeted framework. To resolve this problem, either remove the reference "amework" or retarget your application to a framework version which contains "System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Warning The primary reference "amework" could not be resolved because it has an indirect dependency on the framework assembly "System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which could not be resolved in the currently targeted framework. Severity Code Description Project File Line Suppression State

  • Went through the windows, enabled play mode, everything looks fine there.
  • Noticed Warnings related to test tools.
  • visual studio code debugger pause randomly

  • "The breakpoint will not currently be hit.











  • Visual studio code debugger pause randomly